Library Mobile Project
Lesson Variation for 7th Grade
Big Idea: Communication
Essential Questions:
How does artwork tell a story?
How do artists communicate a story?
How is reality or fantasy communicated?
Learning Goals:
- Students will explore the idea of communication as it relates to making a mobile.
- Students will develop a mobile that interprets a book or story’s reality or fantasy.
- Students will make a mobile showing color mixing and color relationships.
Artwork and Artists:
- Finney Fish 1948 and A Crinkly 1970 by Calder (transparencies)
Artistic Perception: What are we looking at? How do you know?
- How are each of the mobiles different than a painting or drawing?
- Identify the scale (proportion) as applied to the selected mobiles. (1.2)
- How does Calder convey the illusion of space (e.g., placement, relative size). (1.3)
Historical and Cultural Context: Calder is considered to be the father of mobile
sculpture. (See attached biography)
- What did Calder have to consider when he created these mobiles?
- What is the story that each artwork tells us?
- How do these artworks reflect the society in which they were made? (3.2)
Creative Expression:
Students will tell their selected story (theme, character, setting or genre) through the
process of making a mobile. Using the focus of fantasy or reality, the mobile will reflect
an influence of the Calder influence. (2.5) Each artwork will show a developing skill in
mixing paints and showing color relationships. (2.4)
Aesthetic Valuing:
Students will explain the intent of the mobile artwork and draw possible parallels
between in and the work of Calder. (4.1) Students will take an active part in a smallgroup
discussion about the artistic value of specific works of art (another Calder
example, with a wide range of the viewpoints of peers being considered. (4.3)
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